Stronghold Crusader Best Strategy

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NAT II's Art of the Defensive Siege
Six techniques to aid your defensive seige.

Below is a list of Stronghold Crusader skirmish trail missions. For the desired mission, click on its link. Note: several missions have yet to add their own respective walkthrough. Welcome to the Stronghold Strategy section. This is where you will find strategies and tactics to help you with playing Stronghold:Crusader. This article by Leaveyou looks at the results of some experiments he conducted to find out the best resources to use to obtain both positive and negative fear factors. Tricks for Crusader Lords. Crusader is more of a castle builder / city sim than a traditional real-time strategy game, but combat is still a focus - the lack of basic commands (such as unit formations) makes it a bit cumbersome to manage a big army, especially when on the offensive. The quaint, cheerful-looking graphics found in Stronghold are just as pleasant in the. Stronghold was a nominee for Computer Gaming World ' s 2001 'Best Strategy Game' award, which ultimately went to Kohan. Stronghold Crusader Extreme, is largely the same as Stronghold Crusader, but with an expanded unit cap, allowing thousands of units to be on screen at once (instead of hundreds in Stronghold Crusader). It also includes an.

Are the Pig's macemen too quick for you or the Wolf's swordsmen too tough? Below are a whole array of tips to ensure your castle stays standing!
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The Shape of Your Castle

Leaveyou illustrates various techniques for castle design that will aid in defensive gameplay.
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The Good, the Bad and the Mechanics
Everything you always wanted to know about Fear Factor, but were afraid to ask.

Stronghold Crusader Best Strategy

Fear Factor is controlled by placing Good and Bad things that can be found under the Town Buildings tab. There are two types, Fear Factor Pleasant, which requires placement of Good Things, and Fear Factor Cruel, which requires placement of Bad Things.
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Dr. Popularity
Or how to stop worrying and raise your taxes.

The things that affect your popularity can be divided into two types. Scripted Events which are set into the scenario by the designer and cannot be avoided, though their effects can be minimised, and Non Scripted, which are those things that you can choose to use or not yourself.
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Living by numbers
Includes the walker speeds table.

This article contains information about the production cycles of the various industries/farms/workshops etc. Times given are generally the amount of time it takes to produce goods excluding the time taken to collect raw materials and/or to deliver the goods to the stockpile/armoury/granary. This time taken collecting/delivering will have a major impact on how quickly you are able to produce goods/food. An efficient layout where the workers have to walk a minimum distance will give you much higher production numbers, but since space is often at a premium around the stockpile/armoury/granary then choices about priorities often have to be made.
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Wraith's Multiplayer Strategies

Stronghold Crusader Best Strategy Maps

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Fear Factor is controlled by placing Good and Bad things that can be found under the Town Buildings tab. There are two types, Fear Factor Pleasant, which requires placement of Good Things, and Fear Factor Cruel, which requires placement of Bad Things.
more..

Dr. Popularity
Or how to stop worrying and raise your taxes.

The things that affect your popularity can be divided into two types. Scripted Events which are set into the scenario by the designer and cannot be avoided, though their effects can be minimised, and Non Scripted, which are those things that you can choose to use or not yourself.
more..

Living by numbers
Includes the walker speeds table.

This article contains information about the production cycles of the various industries/farms/workshops etc. Times given are generally the amount of time it takes to produce goods excluding the time taken to collect raw materials and/or to deliver the goods to the stockpile/armoury/granary. This time taken collecting/delivering will have a major impact on how quickly you are able to produce goods/food. An efficient layout where the workers have to walk a minimum distance will give you much higher production numbers, but since space is often at a premium around the stockpile/armoury/granary then choices about priorities often have to be made.
more..

Wraith's Multiplayer Strategies

Stronghold Crusader Best Strategy Maps

Macdrive pro download. These are some common tactics used in MP and some suggestions on defending against them.I will not be doing 'rush tactics' as this is not widely accepted by the SHH forum.
This strategy section will be based on a late period, with no unit exclusions.
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The Basics of Storage and Production

Storage - There are 3 distinct buildings to store goods in Stronghold: the stockpile, the granary and the armoury.
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Positioning of Raw Materials and Processing Buildings - Apples and game meat always go directly to the granary. These buildings should be placed as close to the granary as possible to allow them to maximise their production.
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I once correctly identified that a PCZ caller was playing Stronghold by hearing the gentle mooing of cows in the background. This told me a) I'd been playing the game for far too long, b) so had he. and c) that it was all the little details that made Stronghold such an entertaining RTS. A bacon sandwich RTS, as I like to call them - one that isn't overburdened by micromanagement, allowing you you take time to sit back and munch your plate of bacon sarnies. And perhaps drink a pot of tea.

Stronghold: Crusader, on the other hand, is more of a Pot Noodle RTS. requiring more consistent attention and non-greasy fingers, as it revolves around multiple opponents and frantic skirmish gameplay. 'We always wanted to do an awesome skirmish game,' explains Simon Bradbury, director at Firefly Studios. 'But as back in 1998 we wanted to do a really good castle sim game to come out in 2001, we couldn't do the skirmish side as well because it would have taken an extra year of work and budgeting. So we thought we'd try and do Stronghold in two parts, and Crusader is effectively part two.'

The Second Coming

And part two is the best description for it, because Crusader is much more than an expansion, yet doesn't add quite enough to qualify as a new game altogether. Graphically, and to a large extent in its economic system, it's the same as its predecessor, but in this case the action takes place in the harsh Syrian deserts on the path of the Crusades rather than on the green fields of home.

Twenty missions divided into four chapters make up the campaign mode, which allows you to play as both the European and Arabian sides, as well as teaching you to master the sneaky yet vulnerable new Arabic units. But it's the skirmish options that make up the real meat of the game with a 50-mission 'skirmish trail' where you play through increasingly difficult scenarios, forming alliances and defeating multiple enemies along the way.

Stronghold Crusader Mods

Although you'll be using many of the same economic units, the desert environment means that fertile land suitable for farming is pretty scarce and controlling the oases - where the best land is found - is essential for mounting a successful campaign. Fire is also an ever-present danger, as well as being a primary weapon of the Arabian forces.

Eastern Promise

Previously, skirmish mode has been something of an afterthought with strategy titles, frequently tagged onto the end of a game as an optional extra. Stronghold: Crusader looks like it's going to redress the balance, and produce a game that thrives on epic battles with multiple-opponents. Whereas the first Stronghold title might have seemed too much of a sim/building game for hardcore strategists, Stronghold: Crusader combines glorious depictions of medieval life with full-on, slap-in-the-face strategy. It's not just about pretty Lego castles. This time it's war.





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